Phill Hoskins showed a great method for creating a matte city background for our scene, which will definitely come in use. Next I'm going to change the left-hand side building into a bank with an ATM, which I have modelled, but not added. I also have some money to scatter on the floor.
Render so far. There are a few errors in this image that I need to fix (A few windows missing and objects a bit wonky)
looking good, Sam!
I dont know if you your intention is leave the city so 'clean', but my opinion is that u could 'dirty' apply some dirtiness to the road signs and etc.
Hey Ruben!
My plan was to create the city then populate it with lots of newspapers scattered and smash a few windows as well as a few broken lamp-posts and things, I think your right, It does look a bit clean, but hopefully by next week I'll have 'messed' it up.
really is just grab the texture and get them dirty, rich directed me to a photoshop brushes website, Brusheezy, really good with a lot of helpful brushes to get things dirty:)
Hey Sam - for more atmosphere - be sure to choose an evocative time of day or season by which to give your lighting more filmic impact etc. Steer clear of genericism always or risk creating something antiseptic and stagey...
I am a bit worried that it will come out unatmospheric, which is why I'm concentrating on the lighting and fog. Hopefully it will have a bit more depth by next week.