I've completed a bit more of the storyboarding. These are the 3rd and 4th Pages. I've added in a bit of a joke (an attempt..) The suitcase becomes tired and slows down to a stop after running. It then, while tired, glances to the left where a sign reads 'No Unattended Baggage' the suitcase looks surprised and begins running again. (I wasn't sure how well the boards out this across)
The next part will be where the luggage jumps on a wagon, which jolts it, causing it to roll forward, taking the luggage to the base of the watertower, which he then climbs, using it to jump onto the train's carriage roof.
I keep getting worried about the technical side of the project, which is why now and again I stick a few hours into Maya between storyboarding. I've made a start on the train. I don't want to get too bogged down in the technical details, I want it to have a cartoon-ish style, like my environment. I'm UV Mapping it as I go along and the texturing should be simple as it will be grayscale. I'm using loads of different images as reference, picking out bits I like on different steam trains from the period, so it is not an exact model.
Bit of Progress with the Train, starting to texture it (Just the main body and front so far) I reckon rigging the steam wheels will be a bit of a challenge, but i've looked at a few videos and I think eventually I can work out how it moves. I've then got to stick on a cabin and model the passenger carts.
Another quick update with the train:
Nice model so far same.
Keep up the level of detail. Makes all the difference.
Hi again Sam,
If you can afford (or get hold of!?) these texture libraries they would help you with example of distressed metal.
Gnomon Texture Libraries by Jeremy Engleman
**Bricks and Blocks
**Distressed Metal
**Planks and Panels
http://www.thegnomonworkshop.com/dvds/033005_ble.html
Oops...A couple of typos in there. Sorry about that.
Thanks Alan! I'll have a search for them.