It's been a rubbish week, with snow, blocked roads and freezing temperatures, but all snow-clouds have a silver lining and this time it happens to be that there is plenty of time for knuckling down on Maya. The forest scene in the previous post is coming along, the background is next, it needs to be painted in Photoshop and set-up to blend with the foreground. I've taken a quick break from that scene, to begin a bit of character work. Alan's previous tutorials have helped immensley with this. I've started with one of our characters which Richard designed : the Jock. I have the basic shape, it needs a lot of detail and tweaking, but it's getting closer to the design.
Update:
I've been re-visiting a lot of Alan's earlier tutorials and the head is getting there. I think we need to thrash out a bit more of a style for the face, but as a basic shape I think its working. Im trying to make the jaw sharper, as Richard's concept shows, we want the jocks to have strong athletic jaw-lines. I've also increased the size of the eyes to give it a cartoon-like style to match the colour scheme and body shape. Lots still to do (Including nostrils and ears) and of course the hair, which is going to be a classic 80's cheese.
looking really cool!!
Sam, Keep up cant wait to see it move man!
Watch for the curvature in the back there. I know it's concepeted that his back is like this, but you should keep those kind of details out of the model pre rig. Once it's rigged you can put those kind of character details in there.
Ah cheers Jon, was thinking about how that would work with the rigging. Richard pointed it out too, so I've straightened it up a bit.