First, is the alleyway, a tight-knitted cluttered byway through our town. The alley is comprised of buildings with different uses; a Convenience store (Silhouetted at the back), butcher shop, medicine shop (which doubles up as a makeshift shanty greenhouse) and a laundrette, which is nestled at the end of the street leading onto the main courtyard. Below are some shots of the alleyway.
This is a quick mock-up of the inside of the Medicine shop's growing room. The pre-viz might be a bit redundant here, but Richard's design portrayed rows of plants being watered through a pipe system connecting to the water-tower on top of the building.
More recently, I have been mocking up the courtyard, a more airy, open and spacial environment. The courtyard is the very back of the town, pushed up against the cliff wall which features the gigantic religious Buddha statue. The temple sits next to the statue, with wooden buildings also pushed up against the wall.
The pre-viz is still work-in-progress, the square will be more cluttered with posts, a well in the middle and some hanging lanterns.The statue is also so rough it might be mistaken for a blob...
As an idea for a 'money shot' we've been thinking about the entrance to the courtyard being cinematic and quite an epic shot. Below is a quick camera playblast showing the laundrette at the end of a street, the idea of a camera 'forcing' it's way through blowing sheets to suddenly reveal the huge statue seems like a good way to do this. Rough video/ animation but hopefully it helps to show the point. There would need to be more sheets blocking the view for this to work though.
The lighting in the pre-viz is a bit brighter for this, as I imagined it would be more open and less shadowed.
woop woop!
I like the use of the 'mid-ground' lanterns. Nice job guys.
this is spectacular!