Maya Progress

Posted by Sam Hayes On Friday, January 15, 2010
The render-time for my scene is getting a bit long, it took almost two hours earlier, probably down to rendering on my laptop. It shouldn't matter though, I'll just leave it churning when I want the final render. I've still got a to-do list for the scene, I have most of the buildings done, I just need to add the destruction and the mess.

Phill Hoskins showed a great method for creating a matte city background for our scene, which will definitely come in use. Next I'm going to change the left-hand side building into a bank with an ATM, which I have modelled, but not added. I also have some money to scatter on the floor.




Render so far. There are a few errors in this image that I need to fix (A few windows missing and objects a bit wonky)

 

5 Responses to 'Maya Progress'

  1. Ruben Alexandre said...
    http://samhayes101.blogspot.com/2010/01/maya-progress_15.html?showComment=1263594987122#c6077016636868054504'> 15 January 2010 at 22:36

    looking good, Sam!
    I dont know if you your intention is leave the city so 'clean', but my opinion is that u could 'dirty' apply some dirtiness to the road signs and etc.

     

  2. Sam Hayes said...
    http://samhayes101.blogspot.com/2010/01/maya-progress_15.html?showComment=1263596008565#c6067827862493978442'> 15 January 2010 at 22:53

    Hey Ruben!

    My plan was to create the city then populate it with lots of newspapers scattered and smash a few windows as well as a few broken lamp-posts and things, I think your right, It does look a bit clean, but hopefully by next week I'll have 'messed' it up.

     

  3. Ruben Alexandre said...
    http://samhayes101.blogspot.com/2010/01/maya-progress_15.html?showComment=1263597925081#c5646021403802832856'> 15 January 2010 at 23:25

    really is just grab the texture and get them dirty, rich directed me to a photoshop brushes website, Brusheezy, really good with a lot of helpful brushes to get things dirty:)

     

  4. tutorphil said...
    http://samhayes101.blogspot.com/2010/01/maya-progress_15.html?showComment=1263639574891#c6295532690927909349'> 16 January 2010 at 10:59

    Hey Sam - for more atmosphere - be sure to choose an evocative time of day or season by which to give your lighting more filmic impact etc. Steer clear of genericism always or risk creating something antiseptic and stagey...

     

  5. Sam Hayes said...
    http://samhayes101.blogspot.com/2010/01/maya-progress_15.html?showComment=1263658428297#c341177086397508920'> 16 January 2010 at 16:13

    I am a bit worried that it will come out unatmospheric, which is why I'm concentrating on the lighting and fog. Hopefully it will have a bit more depth by next week.

     

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I'm a student studying CG Arts and Animation at the University for the Creative Arts, I'm living in Kent.

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