The modelling / texturing stage of my project is going quite well, I still have a couple of environments to do, but so far the system of dividing them up into shots is paying off in time and work. Below is the station set, where the first minute or so of character animation takes place. There are three benches (One that he lands under after falling off the trolley and two which he jumps over / slides under) I'm trying to work tightly to my first animatic. There is still improvements to be made. The render time is quite high (roughly a minute a frame I think) mainly becuse of the lighting and texture sizes, but it should be bearable.
I'm still progressing with the environments. I'm modelling the last of the props then I need to refine everything, batter it up as suggested by Alan. Below are some more recent shots of the second environment. The Handcar needs a bump map and more rust and the ground texture needs increasing I think. I'm looking forward to seeing it with painted backdrops, to get an idea of the final look.
Edit: I've started work on the rail-shed environment. I'm going to try and 'batter' up my environments a bit, some loose planks, chunks missing etc, try to make it look like the arse-end of nowhere, which should be aided with my backdrops.
There is a lot more to do on this one, the textures need work, especially the terrain.
As for the second animatic, I've been working on it with ideas here and there over the last week. I started to a animate the suitcase using animation paper and a makeshift lightbox (Sheet of glass and a lamp) this gave me a two-day headache after staring into a lamp, so I put that idea aside! My plan is to have all the environments finished by Sunday, which should give me 5 weeks of animatic and animation (Including the train). Till then I'll continue to rough out the animation and should have a more detailed, moving animatic next week when I can focus on it.