The Time Machine : Update

Posted by Sam Hayes On Monday, March 12, 2012
I haven't blogged for a couple of weeks, mainly because I've been focusing on pre-viz which has been changing quite a lot as I try and work out the feel and themes in the animation. I've constructed a pre-viz environment, which I've pushed a little further than usual to see how the lighting can work in the Laboratory environment before going into full production. There is still a lot to work out, especially the 'workshop' area of the environment but it is getting closer to portraying the atmosphere I wanted it to have.

I decided to split the environment up into two areas. The first being a study room, showing the character of the scientist through props and decor. This room then leads into the open conservatory which is where the work-shop and Time Machine are housed. The overall shape of the building is below, inspired by the large 19th Century greenhouses and conservatories on stately homes.

Below are some shots from the rendered Pre-viz, I'm still working on the camera-movements, trying to make them seem fluid and ironing out any awkward moves.

The machine has been pre-vized, but I'm still not completely happy with the design, when I produce it in full quality, I think a slight re-design will be in order.

Lastly, I've been working on the first prop, a Art Noveau-inspired 'Tiffany' Lamp. Still needs to be textured in full. I'll be pushing ahead with more production of props whilst finalising my pre-viz.

Lamp's Detail in Mudbox

4 Responses to 'The Time Machine : Update'

  1. tutorphil said...'> 12 March 2012 at 07:56

    you've been busy, Sam - I really like the mellow softness you've got going on here - and really, really like your time machine! :)


  2. Alan Postings said...'> 13 March 2012 at 10:27

    Hi Sam,

    I think these books may have the answers to your design problems. They are in Waterstones in Bluewater if you need to take a closer look. Also, Elliot has some images from them. In short the success of your project is going to be in the details.


  3. Alan Postings said...'> 13 March 2012 at 10:32

    Note: Remember your character is an inventor and therefore everything around him would be effected by his desire to 'tinker' and 'improve'.


  4. Sam Hayes said...'> 13 March 2012 at 13:41

    Thanks for these Alan, i'm sure they'll be great for finding inspiration for both the props and the machine. I'm aiming for the details to be quite rich and the clutter to look believable, hopefully with the time I have I can make the environment have the character it'll need.


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I'm a student studying CG Arts and Animation at the University for the Creative Arts, I'm living in Kent.

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