Tableux Vivants: Final Piece

Posted by Sam Hayes On Thursday, January 21, 2010

The concept behind this piece is a deserted London street. There are clues about what may have happened, the bank has been damaged, there is rubbish strewn on the ground and a pushchair has been left in the street. This is ambigious as the viewer can only speculate about why the street is barren. The fog brings in a eerie effect,and could even be read as being part of the 'disaster' itself. The London skyline is portrayed in the background, but it is not lit, perhaps the disaster spreads to the whole city, or perhaps it is an isolated incident on this one road. The light on the right-hand side could still be an abandoned building with the light left on, or perhaps there is sign of life.

 I included all these objects to create a very ambigious image.

9 Responses to 'Tableux Vivants: Final Piece'

  1.'> 21 January 2010 at 19:19

    nice work Sam, reminds me of James Herbert's The Fog, the atmospherics have a certain malelovance. As if that is the disaster.


  2. Jordan said...'> 21 January 2010 at 19:25

    Really awesome stuff Sam :)


  3. Adam Bailey said...'> 21 January 2010 at 20:02

    I third that, real nice man :)


  4. RichardVC said...'> 21 January 2010 at 22:06

    Fourthed it, if thats possible :)


  5. Jack Stevenson said...'> 21 January 2010 at 22:13

    me to i love it, has such a strong atmosphere


  6. Leo said...'> 22 January 2010 at 22:50

    I particularly like the blend in cg and the digital painted background, they mesh together greatly keeping the tone and atmosphere of the scene intact. Good one Sam :)


  7. J.J. said...'> 23 January 2010 at 10:59

    A scene to see in a moovie and ask no questions of its quality :) Amazing what you did with this project


  8. Alan Postings said...'> 26 January 2010 at 15:13

    Hi Sam,

    Lots of positive things happening in this project. Tutorials done and a ambitous scene made and composited. Great stuff.

    A couple of minor criticisms. Firstly, you work hard and quickly (very admirable) but in doing so you may miss out on alternate methods of approach. Make sure to get advice early on in the project on how to technically approach your work. It can be the difference between a good scene and a great scene. This is particularly true about your lighting.


  9. Sam Hayes said...'> 26 January 2010 at 18:07

    Thanks Alan.

    I think I rushed it a little and took quite a straight-forward approach to get some progress going. Next Maya project I will take advantage of your advice! I see what you mean with the lighting, I settled for it, but it did seem quite bland and definitely needed improvement.


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I'm a student studying CG Arts and Animation at the University for the Creative Arts, I'm living in Kent.

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