For the last week or so I've been attempting to animate my character, but I've been really struggling. I've mostly been playing around with walk-cycles and trying to get the character to look fluid, but I've not really accomplished a lot. I don't think I have enough knowledge of character animation in Maya to create something worthy at the moment, which is really disappointing as I did want to produce a full animation. I've looked at a few different DVD tutorials, focusing on the one I posted about last week, which has taught me a lot about pose-to-pose animating and the shortcuts that can be taken in Maya- but I'm still having a few problems.
As time is getting short, I've realised that chances are I won't finish the animation (Something I suspected from the start) so instead of letting the work go to waste, I'm going to put this project down to Pre-production and Environment design - getting everything ready for animation. I plan to bolster everything I've done so far (Concept Art, Storyboarding, Modelling, Texturing etc.) to show the first half of production. I will have some animated scenes by the end, just not the whole storyboard. Hopefully I'll be able to finish this one day, when I'm a bit more comfortable with animating.