It's been a long road of pre-production and pre-visualisation but we are finally in the position to start creating final set-pieces and models for our short. We have quite a large selection of buildings, props and clutter to create but hopefully the amount of variation and challenges ahead will keep the next weeks quite fresh and our work should evolve. After the hurdle of our dissertation draft is completed, we'll be in a good position to start filling up our town and make our designs come to life.
I've began a little prop modelling to go towards figuring out our style and texturing methods, following on from some production tests done by Richard last week. Below is a cart which every Western influenced town would need. I've tried to make it a little less generic by adding curved geometry and a rope-basket on the back. Knowing that the cart will be used more than once, a few variations will be needed to save from repetition. I'm sure the texturing could be improved, and I think that something that will be built on throughout the project.
|Cart 01 Render|
|Cart 02 Render|
I've also began on a building, the Convenience Store, following a concept painted a few weeks ago. After looking at the pre-viz shots featuring this building, it seemed that it wasnt in any close shots, so I've aimed to keep it all on a 1024 texture map to try and save some resources. This was a bit challenging and some parts might need to be changed. This is a work-in-progress, it needs more clutter and a few improvements.
Lots more to come over the future weeks.