Maya Progress

Posted by Sam Hayes On Thursday, January 07, 2010
I've added another building in-between the two I already had. It is just asmall Arched entrance. All of these are based off buildings on Regents Street.



The textures still need a bit of work. Especially the upper windows.

I've worked a bit more on the buildings for my Maya scene. Still have a lot to do.

The weakest part at the moment are the textures, I think I can get away with some quite simple textures with the odd bit of dirt as the lighting should help the look of the buildings. I know I'm using the space on the UV maps quite poorly, I should really get in the habit of making use of it, which I'll begin to do.

I've been fiddling with Alpha maps to try and get a good broken glass look. So far, I have this below, but I think it will need some tweaking and experimenting to make it look good.


I quickly did a quick render to see how the texures look, which is below. I think with a bit more detail (Shop signs, pavements, posters etc. It will start to look like a proper scene.

6 Responses to 'Maya Progress'

  1. Sprite said...'> 7 January 2010 at 17:37

    Awesome stuff Sam, can't wait to see how this turns out :)


  2. Baja said...'> 7 January 2010 at 20:22

    Nice work mate...Its looking really great. Can't wait for the crit day. But also don't want it to happen :-( ... :-)


  3. Sam Hayes said...'> 7 January 2010 at 20:26

    Yeh Baja, I feel the same. Only about 2 weeks to go, time on this project went so fast.


  4.'> 7 January 2010 at 23:54

    Great work Sam... however i don't think you should condemn the farm scene to the bin totally, sideline it for a while and maybe fresh eyes will enable you to see its merits.... summer project perhaps?


  5. RichardVC said...'> 8 January 2010 at 00:46

    Yo sam, that bottom render looks amazing, cant wait to see it finished.


  6. Sam Hayes said...'> 8 January 2010 at 10:27

    Cheers guys.

    Yeh Simon I should go back and look at the farmhouse, I don't think it was an entirely awful concept, but it didn't seem to have much depth.


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I'm a student studying CG Arts and Animation at the University for the Creative Arts, I'm living in Kent.

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